It’s like those old toys, you know, the Jack-in-the-Box ones
where you crank a lever to play a song and at a certain point a little clown guy
comes bouncing out.
Only this new toy, Bird-in-the-Hand, is more of a game. You see, it has more components than that old
one. In Bird-in-the-Hand, you collect
Location Cards that represent all the places your Bird can go. You have to collect all 20 Locations Cards
before you can move on to the board game part, which is a lot like that other
old game called Mouse Trap. The goal is
to be the first player to make it to the end of the board game and to activate
the Rube Goldberg machine you've created along the way, which, if you do it
right, should knock all the other players off the board.
Okay, so first you crank the lever on the side of the
Hand. As you crank it, the fingers will
slowly uncurl. You've got to be ready
though, because at any time the fingers could fly open and throw something out
of the Hand. It’ll either be a Bird, a
Fish, or a Worm. You have to catch the
object when it comes out—but only if it’s a Bird. If you catch a Worm or a Fish, you lose a
turn.
Once you've caught your Bird you move on to the next part,
which is collecting the Location Cards.
This part is like that card game called Go Fish, except there are more
rules. You can only ask about a Location
that you have 3 of, and once you get the 4th you can exchange it for
4 new Location Cards. There’s also a
trading element, where you can trade an extra Bird for some different Location
Cards. My personal favorite thing to
yell during this phase is, “a Bird-in-the-Hand is worth two In The Bush!” I love it because it’s not an official rule,
but it’s one that my dad always says, which is weird because he’s never played Bird-in-the-Hand
before. Anyways, that unofficial rule
has helped me win quite a few games, so I guess my dad is some sort of
Bird-in-the-Hand prodigy or something.
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